Fun commenting in c#

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There’s this little piece of FacingBlend that I originally designed just as an icon and my buddy David said, “Hey!  You should make that into the REAL THING!”

So I did – I made it larger.  There were a few things… ok, a LOT of things… that needed to be modified when it was in its larger form, further details and the like, but the base model itself was still near to exactly the same – but then it required more fun stuff, like some level of interactivity, nice animations so that when YOU do something IT does something.

Ok, I’m being vague, and somewhat on purpose because I’m in the middle of “rolling it back” because the crazy guy did it in Silverlight 3 – but oh wait.  Nothing’s supposed to “Go live” in Silverlight 3 according to the SL3 Development site.

So I’m going through some of the C# when I find a comment.

// blow up...

I can’t help it but laugh.  I think that would be one of my absolute favorite things when going through someone else’s work and modifying things.  The little comments that only someone who knows how to go through the stuff will find.

Alternative uses for XAML

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This will be a quick post – but I’m too amused to not share.

I was getting off the phone w/ someone and they mentioned adding a logo to something so that its all tied in and… I did it.

 

I used “XAML” as a verb, in the same way that I’d say, “I’m going to google that” or “Let me really quickly photoshop that.”

I asked him to get me the logo so I can “XAML it”.

Pure – awesomeness.

2 perspectives on animations

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On one hand, a friend of mine tells me, “Man, don’t even worry about the XAML – just design, use Blend, go crazy. Be artistic.” and on the other hand, I have a different friend who groans at the messy XAML which Blend puts out when using transition Visual state manager Double Spline Animations – he says it reminds him of the splatter which the archaic “MS Front Page” would spew out in HTML format, that there are cleaner ways of doing the same things with far fewer lines of XAML.

I’m SO there with the 2nd guy in relation to MS FrontPage and html. Me being the gal who would create something in photoshop, chop it up, and piece it back together – most of the time without looking up from the HTML, CSS – and all the Divs in between until most of everything was put together to verify that everything was behaving the way that I thought it should with my markup.

That being said – I kind of like the idea of, “Just be creative…” Man… I’d love that. To just… make it happen, and move on. I could get SO many other creations done – OR – spend so much more time on the details of the art! That’s not to say that I don’t already, but what if I had even more time? What greater level of polish could be gained with that additional time?

For all who visit who are in either/or/both worlds – do you have any opinion on this matter? What’s better? Cleaner XAML/Learning the alternative markup which blend 2 doesn’t have in its interface – or – using the VSM and the keyframe animation tools?

Is there a better side?

Anyone have an opinion? Should there be / is there a middle-ground?

5 Designs for each question

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I’m watching the video where Bill Buxton is speaking during the key note of day 1 at Mix ’09 and one of the things that he mentions is the need to provide 5 different designs for every question posed by a client.  Worded otherwise, 5 different potential solutions to fit the needs requested. 

He continues forward showing a very crazy basic example of transition states using post-it-notes to portray his point.  But I wanted to articulate here a bit of a prerequisite to be able to do the mentioned 5 different possibilities.

Many of my design peers, however they start out in design, whether it be by going through college, by necessity because their employer saw something in them that they didn’t necessarily see for themselves and so they sort of just ended up happenstance in the design field, or because they’ve been seeking and studying design out of a pull in that direction and thrive on it – whatever the case may be, in order to come up with 5 variances to a single design request, one must have exposure to possibilities.  It is far too frequent that a layer of tunnel vision is placed over the eyes and ideas of someone in design, because that’s how the clients have requested things time and time again.  To break out of that, one must look at many other’s work or even see everything in life as a possible thing to be put into design.  Its not all drop-down menus from the top, yet most programs created today have just that.

To create these 5 variations, one must have obtained the experience either by going through the motions on the fly themselves for years and years of design, or they must go out and look at every range of programs from the gamer’s favorite game, to the college student’s final project and even watch the transitional effects seen in movies and commercials and then use every element, every visual stimulation, the bad and the good, and use that as a cue – apply the inspiration to the quick designs.

For someone like Bill Buxton who’s been in design for years, that could be easy.  But what about the newly graduated college student?  Lets hope that there is forgiveness and someone on the front lines to initiate these design concepts to the client while the design infant assists with implementation to allow them to see and experience the various differences in design put forth by the more advanced designer.