This thing that I’ve been talking about all day which has been driving me up the into a wall is finally in a state that is viewable.
Its a basic set of 3D text and a shape, neither of which is “rendered” in the way that many are used to when thinking of using 3D modeling tools, instead, its been kept somewhat raw but in an interesting way – its all kept as code – XAML to be exact. It includes environmental factor code to allow for lighting and color variations when the text “interacts” with the lightsource.
I don’t know enough to know if it can be used in a way where multiple sources of light are present, but at this point, I’m pretty impressed at the power of XAML.
The below video is a camtasia recording of the “application” such as it is. The button is set up, not with a trigger to start (which could have easily been set), but by a c# method.
The only thing that I would do differently is to have the button reset the storyboard to 0 (zero) on mouseDown which should allow for the storyboard to “rewind” and replay.
I’m wondering if it would be something where it would detect the place of the animation – such as if the storyboard is greater than 0, then reset to 0.
I’m digging around google and have posted on the WPF MSDN forums to see if I can find an answer.
Anyway, here’s the video: