Facing Blend

Unwritten "Job" of a Designer

I’ve heard comments to this effect, but I’ve not seen it written anywhere, but I think there must be a rule somewhere – the unwritten job of a designer is to ask of the developer something that would seem theoretically possible to the designer – easily, right?

Apparently not.  Its our job to find ways to desire something “simple” to do something “more” that might appear to the user as a simple difference, but apparently, not so simple to do.

I kind of enjoy it when I find something that I think should/could be “easily possible” and am told that its not as simple as it might seem.  Just a teeny change graphically.  Programatically – not so teeny or simple.  Its like going on a hunt for the little hidden buttons to press and set off the developer.

Gleee!!

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